Back to the Vavoom Forum Archives
JoelMurdoch
Janis Legzdinsh
Ninja_of_DooM
Janis Legzdinsh
Ninja_of_DooM
Silencer
I'd also like to add that I found some of the doors don't actually work. I played the sewers level and got to the door which would take me to the lift and straight up an found it wouldn't open. This seems to happen a lot.I've been getting that problem too. It seems the 'grating' type doors don't yet work, which kills the plot when I get to the sewers. He just stands there and goes "nope". It's also possible to get completely stuck behind the one in the power plant if you're coming in thru the air duct secret entrance. I would use "noclip" but I'm on the hardest difficulty right now. As for the faint sounds, I was getting this problem until I checked the "disable 3d sound" option on the vlauncher. Then the sound plays normally. With 3d sounds on, the engine can't differentiate between voice overs/music and sound effects, so it makes some of them 'distant' or too faint to hear. (The Doomsday engine also experiences this problem with its games.) Other bugs I've found: -> I can't remember if this was a problem in the original game, but there are places on certain maps where it's possible to get stuck in a pit and have no way out. Examples include any of the pits in the power plant, which you can fall in and not get hurt, but you can't get back out. Another example is the sewage pit outside the starting interrogation room after you've lowered the levels and already gotten the power coupling; if you fall back in the exit lift makes a sound but doesn't work. -> Speaking of not getting hurt, stepping in sewage has no ill effect, and neither do any of the hazards in the power plant. -> It's possible to access the castle grounds and the badlands before you're supposed to be able to, which leads to some really odd plot screwups. For example I went through the badlands and found the open teleporter to the new Front base before I had even cleared out the castle. -> It's possible to get trapped in two-way teleporters. When you come out on the destination pad, the level loading script catches you and kicks in, then takes you right back to the first one. Then the first one does the same, etc.
Janis Legzdinsh
LigH
Janis Legzdinsh
LigH
Janis Legzdinsh
Firebrand
Janis Legzdinsh
Janis Legzdinsh
LigH